In 2014, I was lucky enough to work with Insomniac Games to help bring the next Ratchet and Clank game to life. I was responsible for taking high-res film assets and retopologizing, baking up to 70+ 4K textures on multiple sheets to a single texture, and a bit of other modeling and sculpting across ten separate characters as well as in-game and cutscene models of a space ship.

Among these characters are the Captain Qwark model at 0:52, the (very blurry) character in the background at 0:54, and the space ship seen at 0:56.

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