Xavier Coelho-Kostolny
Xavier Coelho-Kostolny
3D Character Artist
Burbank, United States of America

Summary

I'm a 3D character artist with extensive experience creating both stylized and realistic models, textures, and materials. I have a wide array of skills including digital sculpting, low-poly modeling, and stylized and realistic texturing/shading.

I have wide experience with a variety of styles and working methods, including concept sculpting, 3D scan cleanup, physically based shading, digital tailoring, and creating shaders for realtime presentation.

Additionally, I have extensive experience educating other artists through workshops, demos, and private feedback and critique sessions.

I am currently working at Insomniac Games on the upcoming Spider-Man title for the Playstation 4.

Skills

Character ModelingTexturingDigital SculptingPBR Texturing

Software proficiency

ZBrush
ZBrush
Modo
Modo
Photoshop
Photoshop
3ds Max
3ds Max
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald

Productions

  • Spidermanps4cover
    • Video Game
      Spider-Man
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Insomniac Games
  • Ratchet clank ps4 box 640x794
    • Video Game
      Ratchet & Clank
    • Year
      2016
    • Role
      Freelance 3D Character Artist
    • Company
      Insomniac Games
  • Rust pc cover 500x500
    • Video Game
      Rust
    • Year
      2014
    • Role
      3D Character artist
    • Company
      Facepunch Studios
  • Storm over neverwinter mmorpg item
    • Video Game
      Neverwinter
    • Year
      2013
    • Role
      3D Character Artist/Art Outsourcing Feedback Manager
    • Company
      Cryptic Studios
  • Champions online pre order thumb 550x339 21562
    • Video Game
      Champions Online
    • Year
      2009
    • Role
      3D Character artist
    • Company
      Cryptic Studios
  • Post 441 1276644726
    • Video Game
      Heroes of Newerth
    • Year
      2010
    • Role
      3D Character Artist
    • Company
      S2 Games

Experience

  • 3D Character Artist at Insomniac Games
    Burbank, United States of America
    November 2015 - Present

    3D Character Artist - Spider-Man PS4 (working title)

    Responsibilities:

    Create exciting new versions of iconic characters from the Spider-Man comics using modern high-end modeling, texturing, and shading techniques

    Give feedback and work with other developers in a variety of disciplines to develop high-quality shaders and texturing techniques for characters

    Use a wide array of tools including Modo, Maya, Marvelous Designer, and Substance Painter along with proprietary in-house scripts and plugins to integrate characters into Insomniac Games' next-gen game engine

    Use and refine high-resolution 3D scan data from multiple vendors to create cutting-edge visuals for NPCs and civilian models

  • 3D Character Artist at Facepunch Studios
    [Offsite Freelance], United States of America
    May 2014 - October 2015 (1 year 5 months)

    Character Artist - Rust

    Responsibilities:

    Create concepts and 3D models of player-wearable items

    Adjust and augment existing pipeline with new art assets

    Utilize Unity 5's PBR shading system along with Marvelous Designer and other tools to create high-quality character clothing

    Character Artist - Deuce

    Responsibilities:

    Create style and tech guidelines for stylized characters

    Develop and execute procedures for rapid character construction

    Create various stylized 3D characters from scratch

  • Freelance 3D Character artist at Insomniac Games
    [Offsite Freelance], United States of America
    August 2014 - October 2014 (2 months)

    Responsibilities:

    Optimize and retopologize Ratchet and Clank film assets for in-game cinematics and playable sections

    Set up baking solutions for optimizing texture space, and bake multiple (up to 70+ per character) 4k textures down to single 2k sheets

    Work remotely with art director and character artists to create models and textures optimized for Playstation 4 console

  • 3D Character Artist at Cryptic Studios (Perfect World)
    Los Gatos, United States of America
    January 2012 - January 2013 (1 year)

    Associate Character Artist - Champions Online

    Responsibilities:

    Work with concept and effects artists to create appealing and original 3D characters and vehicles

    Find weaknesses in existing character art and pipeline and remedy them with more effective workflows and stronger art

    Design and implement high-quality costumes and characters to fit with a large library of existing assets

    Associate Character Artist - Neverwinter

    Responsibilities:

    Supervise, implement, and maintain quality of 3D outsourcing assets

    Create high-quality characters, creatures, and armor for player characters, NPCs, and boss encounters

    Work with producers to ensure launch and post-launch content arrives on time and is up to quality standards

  • 3D Character Artist at S2Games
    Rohnert Park, United States of America
    May 2011 - April 2012 (11 months)

    3D Artist - Heroes of Newerth

    Responsibilities:

    Work with concept artists to create high-quality in-game assets

    Model, sculpt and texture high- and low-poly assets for baking and in-game use

    Define visual gameplay elements while maintaining consistent style between characters and environments

    Refine existing character and environment assets to fit more closely with updated design goals

    3D Artist - Strife

    Responsibilities:

    Work with concept artists to develop and implement a distinctive visual style

    Create high-quality character and environment assets that serve game design goals