Xavier Coelho-Kostolny
Rohnert Park, CA
USA
(707) 331-3146
xavier@xavierck.com
3D artist seeking full-time employment
Objective
To further my growth as a 3D artist and produce work that will help me advance in the game industry.
Software Experience
Proficient with Zbrush, Mudbox, Modo, Max, Topogun, xNormal, Photoshop
Specialties
Hand-painted texture creation
High-poly to low-poly texture baking
Organic modeling/sculpting
High-poly and low-poly modeling and optimization
Other Skills
Experienced with import/export for various game engines (Source, UDK, S2 Games K2 Engine)
Strong traditional art background
Willing and able to learn new software and techniques as needed
Professional Experience
S2 Games
3D Artist, 2011—present
Responsibilities:
- Work with concept artists to create high-quality in-game assets
- Model, sculpt and texture high- and low-poly assets for baking and in-game use
- Define visual gameplay elements while maintaining consistent style between characters and environments
- Refine existing character and environment assets to fit more closely with updated design goals