Loosely inspired by the engineer from the group image on this page and existing models from Team Fortress 2.

Tri count: 6484
1 2048x1024 diffuse map (body)
1 1024x512 normal map (body)
1 1024x1024 diffuse map (head)

Texture sizes were chosen to replicate existing restrictions in TF2. The large open space on the head texture was deliberately left in case modeled teeth would be needed.

The work in progress thread for this and other TF2-inspired models can be viewed here at Polycount.