I worked as the lead character artist on Ratchet and Clank: Rift Apart for a year before departing Insomniac Games in 2019. I was responsible for developing initial style guidelines for character and environment art, as well as creating the initial models for Ratchet and the second Lombax.

Further work on the main characters was done by Leroy Chen, Jayson Fitch, and Marco Villalpando.

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